ROSE Is a Finalist for Three Shorty Awards
OUR NOMINATIONS
At ROSE we specialize in using augmented reality to help brands engage and delight their customers. We are a New York-based team of technologists, designers, engineers, strategists, thinkers, researchers, and doers. We share a deep-seated belief that the path to unlocking and re-imagining the future lies in applying emerging technologies creatively to critical business needs. ROSE is so honored that the Shorty’s has recognized our creativity and hard work through being selected as a finalist at the 15th annual awards.Our Clash From The Past Mini Games, Mastercard® Immersive Tour Of The Miami Design District, and Bloomingdale’s 150th Anniversary AR Catalog were challenging but exciting projects to work on that we are so proud of. We hope you enjoy learning about these projects and would greatly appreciate your vote. P.S. While our Mastercard Mastercard® Immersive Tour Of The Miami Design District and Bloomingdale’s 150th Anniversary AR Catalog are both nominated for the Metaverse: Extended Reality category, you can actually vote for both if you choose to!Clash From The Past Mini Games – Industry: Gaming and Design: Art Direction
Clash of Clans, one of the world’s most popular mobile games turned 10 years old in August 2022. To celebrate #clashiversary, the maker of Clash of Clans, Supercell, and their creative agency, Wieden + Kennedy, created a mockumentary around 40 fictitious years of Clash of Clans. The goal of the campaign was to envelop the fandom in this fake history and make them believe it was real through never before seen, “re-released” games, created by ROSE, one from each era of game design history. Over 170 Million players across the globe tapped, punched, ran, and smashed their way to winning back Barbarian’s sword from evil goblins, ultimately transporting him back to present-day Clash of Clans. WATCH THE VIDEO For the 1980s, we created an arcade platform called CLASH. Players play as Clash of Clans’ Barbarian, smashing through buildings to try and find their stolen sword all while the goblins that stole the sword are trying to stop their progress. For the 1990s, we created Clash Dash, a racing game reminiscent of Mario Kart and Crash Team Racing, but Clash of Clans style. Users could play as one of six classic Clash of Clans characters. Players are racing through a Clash of Clans village, trying to catch up to the siege machine containing the goblins that have taken Barbarian’s sword. To win back Barbarian’s sword, players must win the race. For the 2000s, we created a mix between a role-playing and boss battle game, think Elder Scrolls meets Kingdom Hearts, called Clash: Cradle of Darkness. As relayed in the mockumentary, Clash: Cradle of Darkness was a game so bad, it couldn’t see the light of day. We created a version of this game, bugs and all, for influencers to play, and released the “never before seen footage” to the public, closing out the story of Barb’s return home to present day. Each game used Clash of Clans scenery, items, and characters but recreated to look like the era it was supposed to have come from. This meant the creation of over 900 net new assets to fully re-create the look from each decade. Additionally, to tie each game together and further the story, a series of cut scenes were also created, also in the style from each decade. VOTE ROSEBloomingdale’s 150th Anniversary AR Catalog – Best Augmented Reality: Advertising, Media & PR
In honor of their 150th anniversary, Bloomingdales’ wanted to create an immersive experience to go along with their catalog of exclusive looks. Using augmented reality, we made it possible for users to see 14 of the looks in their own space, in-store, and alongside the catalog. Customers can scan AR enabled looks within the catalog to see how they look and move in real life, not to mention click to purchase inside the experience. This experience has led to a +22% conversion rate to shop and a +38% engagement rate.Immersive AR Tour of the Miami Design District – Best Retail & Shopping: Metaverse, Immersive & Virtual
In partnership with the Miami Design District, Mastercard™ has provided cardholders with a #Priceless tour of the area. ROSE created the immersive experience to bring seven key pieces from the district to the user’s own space. With this partnership, cardholders are given the exclusive opportunity to go through this immersive view of the Miami Design District’s collection. This experience can be viewed by Mastercard™ cardholders HERE. VIEW THE VIDEO Using their mobile device, Mastercard™ cardholders can choose where to start their tour via an AR art installation at the start of the experience. Once a piece is selected, users are transported to the Miami Design District and can experience a 360-view of the selected art pieces. Upon entering each portal, users will be able to learn about each piece through audio and written descriptions. Users are able to walk around these pieces by tapping or walking towards designated hotspots. This experience had an average engagement time of 1 minute and 40 seconds. Featured works include Interdimensional Portal by Criola, Buckminster Fuller’s Fly’s Eye Dome, John Baldessari’s Fun Mural (Part 1), Wall Drawing #1138 by Sol LeWitt, Virgil Abloh’s Dollar a Gallon III, Standing Julian by Urs Fischer, and Jana Euler’s Two Brides.ROSE Is Nominated for Two Webby Awards
OUR NOMINATIONS
At ROSE we specialize in using augmented reality to help brands engage and delight their customers. We are a New York-based team of technologists, designers, engineers, strategists, thinkers, researchers, and doers. We share a deep-seated belief that the path to unlocking and re-imagining the future lies in applying emerging technologies creatively to critical business needs. ROSE is so honored that the Webby’s has recognized our creativity and hard work through two nominations at the 27th annual awards. Both our Bloomingdale’s 150th Anniversary AR Catalog and Immersive AR Tour of the Miami Design District were challenging but exciting projects to work on that we are so proud of. We hope you enjoy learning about these projects and would greatly appreciate your vote.Bloomingdale’s 150th Anniversary AR Catalog – Best Augmented Reality: Advertising, Media & PR
In honor of their 150th anniversary, Bloomingdales’ wanted to create an immersive experience to go along with their catalog of exclusive looks. Using augmented reality, we made it possible for users to see 14 of the looks in their own space, in-store, and alongside the catalog. Customers can scan AR enabled looks within the catalog to see how they look and move in real life, not to mention click to purchase inside the experience. This experience has led to a +22% conversion rate to shop and a +38% engagement rate.Immersive AR Tour of the Miami Design District – Best Retail & Shopping: Metaverse, Immersive & Virtual
In partnership with the Miami Design District, Mastercard™ has provided cardholders with a #Priceless tour of the area. ROSE created the immersive experience to bring seven key pieces from the district to the user’s own space. With this partnership, cardholders are given the exclusive opportunity to go through this immersive view of the Miami Design District’s collection. This experience can be viewed by Mastercard™ cardholders HERE. VIEW THE VIDEO Using their mobile device, Mastercard™ cardholders can choose where to start their tour via an AR art installation at the start of the experience. Once a piece is selected, users are transported to the Miami Design District and can experience a 360-view of the selected art pieces. Upon entering each portal, users will be able to learn about each piece through audio and written descriptions. Users are able to walk around these pieces by tapping or walking towards designated hotspots. This experience had an average engagement time of 1 minute and 40 seconds. Featured works include Interdimensional Portal by Criola, Buckminster Fuller’s Fly’s Eye Dome, John Baldessari’s Fun Mural (Part 1), Wall Drawing #1138 by Sol LeWitt, Virgil Abloh’s Dollar a Gallon III, Standing Julian by Urs Fischer, and Jana Euler’s Two Brides.ABOUT THE WEBBY AWARDS
Hailed as the “Internet’s highest honor” by The New York Times, The Webby Awards is the leading international awards organization honoring excellence on the Internet, including Websites and Mobile Sites; Video; Advertising, Media and PR; Apps, dApps & Software, Social; Podcasts; Games and Metaverse, Immersive & Virtual. Established in 1996, The Webby Awards received nearly 14,000 entries from all 50 states and over 70 countries worldwide this year. Winners will be announced on Tuesday, April 25, 2023, and honored in a star-studded show at Cipriani Wall Street. Winners will have an opportunity to deliver one of The Webby Awards’ famous 5-Word Speeches. Past 5-Word Speeches include: Steve Wilhite’s “It’s Pronounced “Jif” not ‘Gif’; NASA’s “Houston We Have A Webby”; and Drew Barrymore’s “Social Media’s a Wild Ride.” The Webby Awards are presented by the International Academy of Digital Arts and Sciences (IADAS). IADAS, which nominates and selects, The Webby Award Winners are comprised of Internet industry experts including Questlove, DJ and Producer; Tan France, Fashion Designer, Television Personality & Author; Natalie Guzman, Co-President & CMO, Savage X Fenty; Werner Vogels CTO, Amazon; Roxanne Gay, Host, The Roxanne Gay Agenda; Quinta Brunson, Writer, Director and Actor; Ziwe Fumudoh, Comedian and Writer; Reshma Saujani, Founder, Girls Who Code; LeVar Burton, Actor, Podcaster and TV Host; Andy Slavit, Host, In The Bubble; Takashi Murakami, Artist; Samantha Bee, Comedian; and Tracy Chou, Founder & CEO, Block Party. Sponsors and Partners of The Webby Awards include WP Engine, Canva, Verizon, Omidyar Network, NAACP, KPMG, Wall Street Journal, Podcast Movement, All Tech is Human, and AIGA.KHAITE and ROSE Reunite for AR Technology-Enabled Fashion Promotion
A Week in WebAR: Fashion Edition — Vogue, Dior, KHAITE, Mulberry and More
Webby x Instagram All-Stars: Adidas Deerupt
A First Look at the Future of Sneaker Unboxing
Khaite Upgrades Its Augmented Reality Experience for Pre-Fall 2021
User Generated Augmented Reality Meets The Spirit Industry
7 Years of Building: Products, A Team, A Company, And Myself
A little over seven years ago, I started a business doing what I love — building apps. It started small. $50 WordPress project on Craigslist small. I didn’t know then that this dream of mine, building things, would turn into my life’s work.
Over the years I’ve spent building this company, I’ve learned by watching, reading and talking — but mainly by doing. By doing I mean burning my hand on all of the entrepreneurial hot stoves until I got things (mostly) right. I want to leave you with some lessons I’ve taken away in my seven years of blood, sweat, and tears at Rose. I hope something here inspires the next entrepreneur on the brink of something great.
Love the Game
You can’t survive the long desert of toiling for years unless you love what you’re doing. If you’re going to dedicate years of your life to something, you had better be sure you love it. You also have to be honest with yourself. If you fall out of love with what you’re doing, there is no shame in cutting losses and doing what you need to do to feel happy and be fulfilled.There have been times I wondered what I was doing and whether it was worth it, but I always returned to the tech and why I got started in the first place.
You Can’t Master All Trades
During the growth curve of Rose, there isn’t a job I haven’t done or a hat I haven’t worn. That wasn’t always for the best. As the firm grew so did my “job description.” I became manager, HR Supervisor, Salesperson, Lead Engineer, Design Director, Chief Snack Selector, Janitor, and a million other roles in between. While that ethic of being willing to be flexible with what your “job” is on any given day is important; what I realized quickly is that by being a jack of all trades, I was a master of none. As a founder it can be hard to delegate and even harder to admit that you don’t know what you don’t know. Focusing the scope of your role as a founder and executive is key to the success of any endeavor.
Hire Awesome People
This one is simple. You have to hire the best people you can find. They will make your life easier and your company better. The trick is knowing how to find and evaluate people and there is no easy way to do that because the target keeps moving at fast-growing companies. The right person for a job at 5 people might not be the right person for the job at 15. I’ve found that finding sharp people who are ‘roll up your sleeves’ type folks can roll with the punches and adapt to fast-changing times.
Believe in Yourself
The first few years of my business I always felt like I was the kid in a room full of adults. This pushed me, but didn’t make certain conversations any easier. Learning how to not be hesitant to send invoices and having hard client conversations had to be done because my company was worthy of the work we were winning. Once you’re in the room, nothing else matters. You are in the room for a reason and you have to own that and take any opportunity that comes your way.
Becoming happens somewhere in the process of doing. The doubts about whether success will come, or the doubts about whether you’re good enough, in those moments is where you find yourself and your business. There were many late nights, hard decisions, failures, and successes in the last seven years, but I would not choose to change any of it.